The metaverse is a network of persistent 3D virtual worlds in which people meet, play, work and trade as avatars. In 2026 it exists in two forms: the large platforms of tech and game companies such as Roblox, Fortnite and Meta's Horizon worlds, and crypto worlds such as Decentraland and The Sandbox, where land and items are NFTs that belong to the users. The numbers show where the people are: Roblox counted 138 million daily active users in the third quarter of 2026. Meta's metaverse division Reality Labs lost $4.1 billion in the same quarter, and the 291 metaverse tokens tracked by CoinMarketCap were worth about $3.7 billion together on 11 November 2026.
This guide explains what the metaverse is, how it works, how to get started, which platforms and tokens matter and where the risks are.
The metaverse: key facts
- 1992: the word "metaverse" comes from Neal Stephenson's science fiction novel Snow Crash.
- 28 October 2021: Facebook renamed itself Meta and made the metaverse its long-term goal.
- $4.13 billion: operating loss of Meta's Reality Labs in the third quarter of 2026, on revenue of $443 million. Meta expects $18 to 19 billion in losses for the full year 2026.
- 138 million: daily active users of Roblox in the third quarter of 2026, with almost 34 billion hours spent on the platform.
- $3.7 billion: combined market cap of the 291 tokens in CoinMarketCap's metaverse category on 11 November 2026.
- 98.8 percent: how far Decentraland's token MANA trades below its record of $5.90 from 25 November 2021.
What is the Metaverse?
The metaverse can be described as a collective virtual shared space, created by the convergence of virtually enhanced physical reality, augmented reality (AR) and the internet. It is a digital realm in which users can work, play, socialize and take part in a wide range of activities in real time. Many see it as the next step of the internet: instead of looking at pages, you move through spaces.
Two models compete. In the platform metaverse of Roblox, Fortnite or Meta, the company owns the world, the items and the rules; what you buy stays inside its walls. In the crypto metaverse, land plots, wearables and avatars are NFTs on a blockchain, the in-world currency is a token such as MANA or SAND, and users can sell what they own outside the platform. That openness is the promise of Web3, and it is also why prices in the crypto worlds move like crypto prices.
How Does the Metaverse Work?
At its core, the metaverse is a network of 3D virtual worlds that are rendered in real time and stay persistent: what happens in them continues when you log out. Users move through these spaces as avatars, talk to each other by voice and text, and interact with objects. The technical building blocks are game engines for the 3D worlds, servers that keep thousands of users in sync, devices from smartphones and PCs to virtual reality (VR) and augmented reality (AR) headsets, and, in the crypto worlds, a blockchain that records who owns which land or item.

In a crypto world such as Decentraland, a land plot is an NFT, buildings and wearables are NFTs, and the community votes on rules through a DAO with the MANA token. How NFTs work in detail is explained in our NFT guide, and the basics of the technology in our blockchain guide.
The metaverse in numbers (November 2026)
Five years after the hype of 2021, the numbers draw a clear picture: users are on the gaming platforms, the money is lost in hardware, and the crypto worlds are a niche.
| Indicator | Value | Source and period |
|---|---|---|
| Roblox daily active users | 138 million | Roblox shareholder letter, Q3 2026 |
| Hours spent on Roblox | almost 34 billion | Roblox shareholder letter, Q3 2026 |
| Meta Reality Labs revenue | $443 million | Meta results, Q3 2026 |
| Meta Reality Labs operating loss | $4.13 billion | Meta results, Q3 2026 |
| Reality Labs loss, first nine months | $12.78 billion | Meta results, January to September 2026 |
| Metaverse tokens, combined market cap | $3.69 billion | CoinMarketCap, 291 tokens, 11 Nov 2026 |

For every dollar of revenue, Reality Labs lost more than nine dollars in the third quarter of 2026. Meta itself says it will reallocate investment "toward other priority areas, primarily AI" and expects the losses to narrow to around $15 billion in 2027.
Why is the Metaverse Important?
The metaverse changes how people use digital content: instead of scrolling, they meet in shared spaces. Where that already works is gaming and social life. Concerts in Fortnite, school projects in Roblox and virtual meetings show that people spend real time in virtual worlds. Virtual workspaces, training with VR headsets and digital fashion are further uses that are growing slowly.
Our assessment: the metaverse did not arrive as one big world, but as many worlds that hundreds of millions of people already use without calling them a metaverse. For crypto, the important part is ownership. Whoever owns items as NFTs can take them along and sell them; whoever buys skins in a closed platform cannot. Whether that advantage is strong enough to pull users into crypto worlds is still open.
How to Get Started in the Metaverse?
You do not need a VR headset to get into the metaverse. Most platforms run on a PC, a smartphone or a game console. The steps:
- Choose a world: Roblox or Fortnite for games and social spaces, Meta's Horizon worlds for VR, Decentraland or The Sandbox if you want to own land or items as NFTs.
- Pick your device: a browser or app is enough for most worlds; a VR headset makes the experience more immersive but is optional.
- Create an account and an avatar: platform worlds use a normal account; crypto worlds let you log in with a wallet such as MetaMask, and a guest mode is often available.
- Explore for free first: events, galleries and games are mostly free. Buy land, wearables or tokens only after you know the world and its activity.
- Protect your wallet: use a separate wallet for metaverse apps, never share your recovery phrase and check approvals regularly. How to keep crypto safe is explained in our guide on how to store crypto.
How to access the metaverse with and without a VR headset
There are five ways to enter the metaverse, and four of them work without a VR headset. Which one fits depends on the metaverse platform you want to use and how immersive the experience should be:
| Device | What you need | Typical metaverse platforms |
|---|---|---|
| Smartphone and other mobile devices | The app of the platform and an account | Roblox, Fortnite, Decentraland in the mobile browser |
| PC or laptop | A web browser or the desktop app; a wallet such as MetaMask for crypto worlds | Decentraland, The Sandbox, Roblox, Second Life |
| Game console | The game and a console account | Fortnite, Roblox |
| VR headset such as Meta Quest | The headset, an account and space to move | Meta Horizon worlds, VR versions of Roblox and other apps |
| AR and smart glasses | Glasses that place virtual objects into the physical world | Mostly apps and pilots so far |
Most platforms let you start exploring without prior experience: create an avatar, join a public space and meet friends or other users. A VR headset adds the most immersive experience, because you look around with your head and use your hands, but it is optional. Whoever wants to buy land or items in a crypto world also needs a wallet and some of the platform's token.
What can you do in the metaverse?
The metaverse experience today covers more than games:
- Play games: the largest use by far, from Roblox worlds built by other players to battle and adventure games.
- Virtual events: concerts, festivals and conferences in Fortnite, Roblox or Decentraland, often free to attend.
- Virtual meetings and collaboration: teams meet as avatars in 3D rooms, look at models together or hold workshops.
- Education and training: simulations for pilots, surgeons or factory workers, and classes in which students explore places instead of reading about them.
- Shopping and digital fashion: brands sell virtual clothes for avatars and test products in virtual stores.
- Creating: players build games, worlds and items and earn money from them, the core of Roblox's model.

Popular Metaverse Platforms
Several platforms are leading the charge in shaping the metaverse:
- Roblox: A platform that lets users create and play games, fostering a large community of creators and players. With 138 million daily users in the third quarter of 2026, it is the largest metaverse in practice.
- Fortnite: While primarily a game, Fortnite has evolved into a social space with concerts, events and worlds built by players.
- Meta Horizon: Meta's VR worlds for its Quest headsets, part of the Reality Labs division.
- Second Life: One of the earliest forms of a metaverse, launched in 2003, offering a vast virtual world for users to explore.
- Decentraland: A blockchain-based virtual world where users can buy, sell, and develop virtual real estate with the token MANA. Our Decentraland guide explains how it works.
- The Sandbox: A user-generated content platform that allows users to create, own, and monetize their gaming experiences with the token SAND.
- Otherside: The metaverse of Yuga Labs, the company behind the Bored Ape Yacht Club, with land plots called Otherdeeds. What became of it is covered in our report on Yuga Labs' projects.
Metaverse crypto tokens compared
The crypto metaverse had its peak in late 2021, when Facebook became Meta. Since then the tokens of the virtual worlds have lost almost all of their value. The table compares the record price with the price on 11 November 2026 (CoinMarketCap):
| Token | Record price | Date of record | Price on 11 Nov 2026 | Below record |
|---|---|---|---|---|
| Decentraland (MANA) | $5.902 | 25 Nov 2021 | $0.07066 | 98.8% |
| The Sandbox (SAND) | $8.442 | 25 Nov 2021 | $0.04308 | 99.5% |
| Enjin Coin (ENJ) | $4.847 | 25 Nov 2021 | $0.02346 | 99.5% |
| ApeCoin (APE) | $39.4 | 17 Mar 2022 | $0.09995 | 99.7% |
| Highstreet (HIGH) | $40.26 | 17 Dec 2021 | $0.02208 | 99.9% |
| Render (RENDER) | $13.6 | 17 Mar 2024 | $1.622 | 88.1% |
Render, a network for 3D rendering on graphics cards, held up best because it earns fees outside the virtual worlds. The tokens of pure metaverse worlds lost 98.8 to 99.9 percent. The same pattern shaped the play-to-earn games, as our play-to-earn guide shows, and is summarized in our review of Web3 gaming in 2026.

Risks and Challenges
The metaverse, while promising, poses certain risks and challenges:
- Privacy and data: VR headsets record movements, voice and surroundings. Read what a platform collects before you use it.
- Price risk: metaverse tokens and virtual land fell 98.8 to 99.9 percent from their records in the cases above. Land in a world with few visitors is hard to sell at any price.
- Platform risk: in closed platforms, purchases disappear when the platform ends; in crypto worlds, the land stays on the blockchain, but the world built on it can close.
- Scams: fake land sales, fake mint pages and phishing links target users' wallets.
- Health and children: long VR sessions can cause motion sickness, and platforms with many young users face growing pressure to check ages and protect minors.
- Regulation: rules for virtual goods, in-world currencies and consumer protection are still being written.
Web3 vs. Metaverse: History and Future of the Internet
The next generation of the internet is meant to change how we use it. In Web 1.0, the first version of the internet, information was published on static websites and read. Web 2.0 made the internet interactive: users create content and talk to each other, and social media companies such as Facebook, Instagram, YouTube and Snap became its foundation.
What is Web 3.0?
Web 3.0 describes an internet built on blockchains, in which users own their data and digital assets instead of large companies. The vision is a decentralized web in which content creators, not platform holders, control what they make. Five features are usually named:
- Semantic web: uses AI to understand what a user means, not just which words were typed.
- AI: delivers results and services that fit what someone is actually looking for.
- 3D graphics and spatial web: VR headsets and realistic graphics turn websites into spaces.
- Blockchain and cryptocurrency: remove intermediaries and allow direct dealings between participants.
- Connectivity: broadband, 5G, Wi-Fi and the Internet of Things keep applications constantly connected.

Web3 vs. Metaverse
Web 3.0 describes the infrastructure of the future internet: who owns data, money and identity. The metaverse describes an experience: shared 3D spaces. The two meet in the crypto worlds, where Web3 technology gives users ownership of their land and items. A metaverse can exist without Web3, as Roblox and Fortnite show, and Web3 can exist without 3D worlds, as DeFi shows. Together they could form a part of the future internet in which users carry their identity and their possessions from world to world.
Bottom line: where the metaverse stands
The metaverse is real, but it looks different from the 2021 promises. Hundreds of millions of people meet in game worlds every day, while Meta spends billions on hardware and the crypto worlds are a niche with tokens far below their records. Whoever wants to try it can start for free on a phone or PC; whoever wants to invest should treat metaverse tokens and land as highly speculative. All our guides to crypto basics are on the guides page.
Metaverse FAQ

Rudy Fares
Equity Trader, Financial Consultant, Musician and Blockchain Aficionado. I spend my time doing Technical and Fundamental Analyses for Stocks, Currencies, Commodities and Cryptocurrencies.

